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Notes from the desk

The Holovate blog

Short, honest notes on immersive technology, AR/VR experiences, and holographic interfaces — written from the practice of building an explorable 3D world for the open web.

· Immersive Technology

Performance discipline for browser worlds

Frame budgets do not care about your art direction. The habits that keep a WebGL world smooth on ordinary hardware.

· Immersive Technology

What an immersive economy owes its players

If a world has a currency, the world owes its players clarity about what that currency is. Our position, written down.

· Immersive Technology

Input schemes for walkable webpages

WASD, drag-to-orbit, wheel zoom, touch D-pads: making a webpage walkable without a tutorial screen.

· Immersive Technology

Persistence is what makes a world feel real

Discovery, position, and ownership that survive a page refresh — locally first, ledger when connected.

· Immersive Technology

The minimap problem

Compressing a 3D world onto a truthful 2D minimap: projection, color language, and knowing what to leave out.

· Immersive Technology

Terrain that feels alive on a budget

Layered sine fields, fog, and emissive accents: alien terrain without heightmap downloads or heavy assets.

· Immersive Technology

Why spatial memory beats menus

People remember places better than lists. What discovery mechanics do that a filterable grid cannot.

· Immersive Technology

Immersive technology, minus the headset

The most accessible immersive device is the browser tab. What WebGL worlds can and cannot deliver today.

· AR & VR Experiences

WebXR and the zero-install future

The browser standard that lets the same page serve a screen today and a headset tomorrow — and where it stands.

· AR & VR Experiences

From land-rush hype to usable virtual land

Virtual land is only interesting if it is usable. What parcels are for when speculation is removed from the design.

· AR & VR Experiences

Designing for the six-inch window into 3D

Most people meet your virtual world through a phone. Layout, controls, and readability for small-screen 3D.

· AR & VR Experiences

AR and VR experiences start with presence, not polygons

Presence is a feeling with specific triggers: consistency, responsiveness, and a world that acknowledges you.

· Holographic Interfaces

The holographic look: light as material

Emissive surfaces, halos, and transparency — building interfaces that appear to be made of light.

· Holographic Interfaces

Holograms in fiction versus interfaces in production

Movie holograms are photogenic and unusable. What survives the trip from film to a shipping interface.

· Holographic Interfaces

Crosshairs, halos, and readable 3D UI

Selection and focus in three dimensions: the small markers that keep a spatial interface legible.

· Holographic Interfaces

What we actually mean by holographic interfaces

Not laser-projected volumes — a design language of depth, light, and translucency that already ships today.